VRP .2 1 .2 lookat 0 0 0 VUP 0 0 1 PRP 0 0 10 window -1.5 -1.5 1.5 1.5 front 2 back -2 viewport 0 0 1 1 ray maxrays 10 hitself 0.001 debug 1 ambient .2 .2 .2 light 1 .5 .7 .5 .6 .6 light -.7 .3 1 .5 .6 .6 showcolor 0
and this scene file
quad M 1 0 0 0 1 0 0 0 1 trans 0 0 -1 diffuse .5 .3 .3 specular .7 100 reflective .5 refractive 0 medium .9 quad M 0 0 1 0 1 0 -1 0 0 trans -1 0 0 diffuse .3 .5 .2 specular .5 50 reflective 0.5 refractive 0 medium 1.1 superellipsoid M .5 0 0 0 .5 0 0 0 .5 trans 0 -0.2 -0.2 diffuse .1 .5 .3 specular .7 100 reflective 0.5 refractive 0 medium 1.1 superellipsoid M 0.3 0 0 0 0.3 0 0 0 0.3 trans -0.2 0.4 0.3 diffuse .1 .2 .8 specular .7 100 reflective 0 refractive 0.8 medium 1.1Here is the color ppm file (reduced to 8-bit color)
Here are the three components in grayscale:
| red |
|
| green |
|
| blue |
|