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This book is a gentle introduction to the art of programming, focusing on giving you the tools to create sophisticated
programs fast. It assumes you have never programmed before, and explains the necessary concepts to get up and running
but avoids the drudgery of understanding all the minute details going on behind the scenes. It is intended to motivate
and excite you to the fun of programming. Everything is based on graphics and specifically applets, which enable you to
put all of your work up on the Internet. And the last chapter explains how and where to put your applets on the
Internet.
Preface
Example Student Projects
Code Examples from book
Chapter 2 example chapter
Student Slides
Lab/HW Ideas
Semester Schedule
Buy the book
The Author
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