public class Animal { //begin class variables// private String name; private int topSpeed; //end class variable// //begin getters and setters// //create the getters and setters, there is a shortcut by hovering over the variable names //for the setter associated with topSpeed make sure the values are between 0 and 70 // Raise an exception if topSpeed is not within these values. //end getters and setters// //begin constructors// //create a constructor that takes in a String for the name and an int for the topSpeed //use your setters to initialize the instance variables //end constructors// //begin class methods// //create an equals(Object other) method that returns True if two Animal's top speeds are //within 2 mph of each other // Create a toString method // Sample String to return for this toString method // Name: elephant Top Speed: 25 //end class methods// }