CS 410 teaches students how to program a computer to generate photo-realistic images. The general idea is that given a scene model, a sensor model and a viewpoint, one should be able to create the same image that a camera would for that scene and viewpoint. Scene models include 3D object models and light sources. Objects models are composed of surfaces, and include both geometry (where is the surface?) and material properties (what is it made of? What color is it?).
This course will emphasize geometric objects and transformations, perspective projections, lighting and reflectance models, shading models, and 3D curves and surfaces. Students will design and implement a ray tracing program from scratch, thereby becoming intimately familiar with the sensor, lighting and object models described above. Perhaps most importantly, students may finally come to appreciate the power of linear algebra.
In order to understand the material in this course, you will need to have a good working knowledge of data structures such as linked lists, trees, symbol tables, and dynamically allocated structures. You will need to know how to implement these data structures in C, C++ or Java. This course will also draw on knowledge of the 2D and 3D geometry of vectors and coordinate systems, and on the use of matrix algebra for coordinate transformations. To successfully complete this course, you should be familiar with material related to the above topics covered in M229 (Matrices and Linear Equations), CS200 (Algorithms and Data Structures), and CS314 (Software Development Methods).
The textbook for this course is:
Fundamentals of Computer Graphics by Shirley and Marschner
Here are the formally graded elements of the course and associated weighting:
| Activity | Weight |
|---|---|
| Online Discussions, Notes and Quizzes | 10 % |
| Term Paper | 10 % |
| Programming Assignments (3 or 4) | 45 % |
| Midterms (2) - may be in-class or take home (instructor's choice) | 20 % |
| Final Exam | 15 % |
Semester grades are determined by the weighted sum of points earned in each of these areas. Total points for each area are normalized so that the best possible score for the semester is 100. Typically the A- to B+ cutoff falls at 90 points, the B- to C+ cutoff at 80 points, and so on. While this is the typical grading procedure, the instructor reserves the right to make adjustments.
Exams and projects will always be done individually and grades assigned on an individual basis. Further, students not already familiar with the CSU Honor Pledge should review this clear and simple pledge and always adhere to it.
Midterm and Finals: Make-up exams are only given for extraordinary circumstances (e.g., illness, family emergency). Students must consult with the instructor as soon as possible, preferably before the start of the exam. Course examination dates are listed in the syllabus; be aware of them and plan accordingly.
Projects: Unless otherwise specified, programming assignments are to be submitted electronically through RamCT. Specifics will be included in each assignment. Always check the assignment page for due dates. Late assignments submitted within 48 hours of the time required will receive a 10% late penalty. Electronic submission is closed 48 hours after assignments are due; students not having submitted programs receive an automatic zero on the assignment.
| First in class midterm | Tuesday, September 25th |
| Second in class midterm | Thursday, November 1st |
| Final Exam | Wednesday, December 12th, 2:00 to 4:00 PM |
Any in-class midterms and the final exam will be held in the same classroom as regular lectures. While no change to the midterm dates is anticipated, the instructor reserves the right to change these dates with a weeks notice.
All students taking this course are expected to participate actively. For all students, includes asking and responding to questions. For distance students, the mechanism for asking and responding to questions is the bulletin board on the RamCT site. The TA will note how many questions you ask! For on-campus students, questions may be asked or answered in class, during office hours, or on the same bulletin board the distance students use.
All students are expected to conduct themselves professionally. We (the instructors and GTAs) assume you are familiar with the policies in the student information sheet for the department. Additionally, you are computing professionals, albeit perhaps just starting. You should be familiar with the code of conduct for the primary professional society, ACM. You can read the ACM Code of Conduct HERE.
We work to maintain an environment supportive of learning in the classroom and laboratory. Towards that end, we require that you be courteous to and respectful of your fellow participants (i.e., classmates, instructors, GTAs and any tutors). In particular: