Instructor:
Ross Beveridge
Office: 348 CS Building
Office Hours: 10:00-11:00 Mon, 2:00-3:00 Wed
Email: ross@cs.colostate.edu
GTA:
Jatin Bhikadiya
Office: 435 Desk 10
Office Hours: 9:00-11:00 Thur in CSB 120
Email: bhikadiy@cs.colostate.edu
Lecture Time and Place:
3:30-4:45, Tue, Thur, CSB Room 130

CS 410 teaches students how to program a computer to generate photo-realistic images. The general idea is that given a scene model, a sensor model and a viewpoint, one should be able to create the same image that a camera would for that scene and viewpoint. Scene models include 3D object models and light sources. Objects models are composed of surfaces, and include both geometry (where is the surface?) and material properties (what is it made of? What color is it?).

This course will emphasize geometric objects and transformations, perspective projections, lighting and reflectance models, shading models, and 3D curves and surfaces. Students will design and implement a ray tracing program from scratch, thereby becoming intimately familiar with the sensor, lighting and object models described above. Perhaps most importantly, students may finally come to appreciate the power of linear algebra.

News:
Extra help session for assignment-2 will be on monday between 4:00 pm to 6:00 pm in lab CS120. 9/27/13 1:15 PM Jatin
The Boost Libraries are already installed on CS Linux machines - do not make your own copies. 9/24/13 5:15 PM Ross
A new page outlining approach suggestions for the first programming assignment is available. 9/24/13 3:00PM Ross

The Caged Sphere logo originally ray traced by Charlie Ross.