Robotron 64: Utopia and Myopia review by Zube (Zube@mail.cs.colostate.edu) Created: Jan 30, 2003 Updated: May 23, 2006 http://www.cs.colostate.edu/~dzubera/robotron64.txt [Additions, suggestions, corrections or thoughtful discussion always welcome.] I'm very lucky. I spent $10 and bought Robotron 64 (used) and got more than $10 worth of entertainment. It captures the fast and furious nature of the original Robotron very well. It also can be played with two joysticks as Mr. Jarvis intended. [Aside: NES Smash TV can be played with two joypads and it's still pretty good. SNES Total Carnage cannot be and the game is awful.] I also think Crave did a lot of things right in the update, such as more and different enemies, power-up weapons, a simple techo soundtrack and different playfields. They also added bonus rounds (ala Galaga) and a boss round (round 100 and probably round 200). Neither of these appeal to me, but they don't detract in any significant sense. Much of the learning curve of Robotron 64 is a lot of fun. Alas, this pleasant world contains a breathtakingly stupid design decision. It isn't clear if it can be attributed to myopia, laziness, not knowing or ignoring the history of the game, some other factor or some combination of factors. What is clear is that they blew it. Starting at round 50 ("flash waves"), nearly every bloody round ends with a long, tedious battle against wave after wave (after wave!) of ever faster and ever magically-appearing-two-pixels-away enemies. Rounds take minutes to complete and those minutes are about as exciting as a cold cup of tea. The original Robotron was a series of sprints. As the level was generated, one had a few brief moments to decide how to play it and then BANG!, the starter's gun went off and the result was quickly determined. Robotron 64's end-of-round tedium, however, turns the game into a marathon. If you think singing _99 Bottles of Beer on the Wall_ from start to finish is so much fun that, upon completion, you jump up and scream with glee "One more time!," then this is the game for you. This design decision is, quite possibly, one of the worst ever made. It ranks right up there with the removal of Bub and Bob from Bust-A-Move Again and any decision related to SNES Space Ace. The decision turns a game with a lot of merit into, literally, a waste of time (at the later levels). Nothing is more disappointing than seeing defeat snatched from the jaws of victory and that's essentially what Robotron 64 does. As the world waits for an authentic 100-level Donkey Kong, so too must it wait for a proper Robotron sequel. Perhaps it will happen someday, but it hasn't happened yet.