This is a preliminary guide to using the CoffeeMud game engine with Eclipse. To begin, download CoffeeMud from its website
Once you've downloaded the CoffeeMud zip file, you'll need to extract it.
I recommend extracting all of the files to a folder, and then, when you need any of the CoffeeMud files or folders, copying them out of the original folder. That way, if anything goes wrong, you won't need to re-download anything.Choose a folder to unzip CoffeeMud to, this will be referred to as CHOME
Once you've extracted CoffeeMud, it's time to get rid of the .class files in the com directory. These would be useful if we weren't going to be using Eclipse to build and modify CoffeeMud, but as we are, they're just taking up space To do this, navigate to your CHOME/com (I chose C:/CoffeeMud as my CHOME, so I would go to C:/CoffeeMud/com), and run a search for *.class. This will find every .class file under com. Once the search is complete, type Ctrl+a to select all of them, then right-click to delete all of them.

Once all of the class files are deleted, we're ready to import CoffeeMUD into Eclipse. To do this, open Eclipse and create a new project
After the project is created, drag the com folder in CHOME to your project source node (src)
You should see something like this:
Once that task is complete, you can copy the all of the other files/folders in your CHOME directory into BOTH the bin and the root directories of your Eclipse project. To find the root of your Eclipse project, simply do the following:
Right-click on your Eclipse project node, thusly:
And view your project root like so:
Make a note of that location and open it, then drag all of the files/folders in the CHOME directory into it:
Rinse/repeat for the bin directory. Note that this is a horribly, horrible, hacked way to get you started quickly with CoffeeMud. I haven't made a list of what goes where, and some strange things happen when you run CoffeeMud from Eclipse, so I'll be working to provide a more elegant, less-hacked tutorial.