To create a more efficient method of creating and printing lables used for buffet lines.
The old way to print lables in the kitchen was to use a tape printer. Each lable had to be typed and printed out individually and was unable to hold all the information needed. The time it took to both train someone to make labels and the proccess of printing itself was high. Writing this program and putting it into production reduced training to 0 for someone who knew how to click a mouse and the proccess of printing streanlined as well.
The program was written in C# and needed a very basic UI due to the use. When opened the program would allow the user to type in up to 12 names of food dishes as well as checkboxes for each one to make marking allergy information easy. The number of copies can be chosen. When the user want to print the lables all they have to do is press one button. The program then generates a form of labels and creates a frame to be printed. After the user double checks the labels they presses the print button. The program then creates a print job and the resulting printed form can be cut for the buffet lines.
TGEA Squadron Leader Game -In Progress-
To create a 3D game in a game engine, modifying the engine itself in the proccess.
Squadron Leader is a space flight fighter shooter. Written using Garage Games' Torque Game Engine-Advanced with an indie-licence. All coding, scripting, and art (3d and 2d) was done by Joseph.
The game was ment to be a project to create something fun at the same time as learning all components to some extent of a full game dev.
Squadron Leader was built to be mostly an online multiplayer game. A player would have to create or log into an account system that implimented PHP and MySQL as well as C and Torque Script. The account system would store all user data including their customized fighter ships and profile stats. The unlock system was also incuded to allow the player to equip more powerful tech to their ship.
Gameplay would be teambased with an RPG feel. Available ships would include fast and agile fighters, hardened and powerful bombers, and specialized support ships. Weapons would range from conventional warheads, projectiles, energy weapons, and a wide arange of high tech weaponry. Basic AI turrets were capable of locking onto and attacking players of the other team. Complete radar, tracking, targetting, and stealth systems were implemented.
The game went through a test stage where a server was hosted and a small test of the multiplayer was completed. With Joseph competing in high school football development slowed down. When he graduated in 2010 and moved into the workforce development all but stopped. The project is still labeled in progress due to the source code and platform still being accessable but due to lack of extra time to work on a "fun" project development is suspended.
C++, Torque Script, 3D Design, 2D Design, PHP, MySQL