Ross Beveridge
Office: 348 CS Building
Office Hours: 4:45 - 5:30 Tue/Thu (Zoom)
Yongxin Liu
Campus: CSB 120 Tues 7:00-10:00PM
Online: Teams Wed 9:00-11:00AM
Vishal Kuvar
Campus: CS 120 Wed 6:00-9:00PM
Lecture Time and Place:
3:00-4:45PM, Tue, Thur, Online (Zoom)

CS 410 teaches students how to program a computer to generate photo-realistic images. The general idea is that given a scene model, a sensor model and a viewpoint, one should be able to create the same image that a camera would for that scene and viewpoint. Scene models include 3D object models and light sources. Objects models are composed of surfaces, and include both geometry (where is the surface?) and material properties (what is it made of? What color is it?).

This course will emphasize geometric objects and transformations, perspective projections, lighting and reflectance models, shading models, and 3D curves and surfaces. Students will design and implement a ray tracing program from scratch, thereby becoming intimately familiar with the sensor, lighting and object models described above. Perhaps most importantly, students may come to more fully appreciate the power of linear algebra.

This has been a semester unlike any I have known - thanks to all of you! (Ross 12/31/2020)

The CS410 Logo image created by CS410 Student Harry Houlton in Fall 2016.